<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Horrors Beyond the Veil Studios]]></title><description><![CDATA[Horrors Beyond The V]]></description><link>https://www.horrorveilstudios.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 23 Jul 2026 16:16:07 GMT</lastBuildDate><atom:link href="https://www.horrorveilstudios.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[The Veil of Terror: Surviving Government Experiments and Eldritch Horrors in the Midwest]]></title><description><![CDATA[The Midwest has long been known for its vast plains, quiet towns, and endless skies. But beneath this calm surface, a nightmare unfolded—one that ripped open the veil between our world and something far darker. Government experiments gone wrong unleashed eldritch horrors, creatures born from cosmic horror that defy human understanding. I was part of a small group of survivors caught in the chaos, fighting not just for our lives but to seal the veil before the entire world plunged into brutal...]]></description><link>https://www.horrorveilstudios.com/post/the-veil-of-terror-surviving-government-experiments-and-eldritch-horrors-in-the-midwest</link><guid isPermaLink="false">6a4fafca661479e527debb4c</guid><pubDate>Thu, 09 Jul 2026 23:23:48 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/35c88e_4ebafa8075ee4b01af1238a08b1923a3~mv2.png/v1/fit/w_1000,h_768,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Justin Hicks</dc:creator></item><item><title><![CDATA[A Door That Shouldn't Open (A Teaser from Beyond the Veil Digital)]]></title><description><![CDATA[Some doors are built to keep things out. Others are built to keep them in. I found this one in a place that doesn't exist on any map—an unmarked stairwell behind a service corridor, where the air tasted like old salt and warm copper. The handle was bone-white. Not painted. Not polished. Just… bone-white, as if the material had forgotten what color it was supposed to be. When I pressed my ear to the seam, I didn't hear silence. I heard distance—like the ocean, but deeper. Like a choir...]]></description><link>https://www.horrorveilstudios.com/post/a-door-that-shouldn-t-open-a-teaser-from-beyond-the-veil-digital</link><guid isPermaLink="false">6a4fad9b71292d1033dc4063</guid><pubDate>Thu, 09 Jul 2026 14:18:03 GMT</pubDate><dc:creator>Justin Hicks</dc:creator></item><item><title><![CDATA[My journey to being an indie game developer, with the goal of having a small studio one day making unique story-driven rpgs]]></title><description><![CDATA[Starting out as an indie game developer is a challenge filled with excitement, setbacks, and constant learning. The dream of building a small studio focused on creating unique story-driven RPGs pushes me forward every day. This journey blends my passion for storytelling, game design, and hands-on work with custom tech and 3d prints. Here, I share how I moved from freelance projects to envisioning a studio that crafts immersive worlds through original asset creation and innovative technology....]]></description><link>https://www.horrorveilstudios.com/post/my-journey-to-being-an-indie-game-developer-with-the-goal-of-having-a-small-studio-one-day-making-u</link><guid isPermaLink="false">6a4b7180ad19a656f6b83f68</guid><pubDate>Mon, 06 Jul 2026 09:15:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/35c88e_b294b240223341919594594d10549b22~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Justin Hicks</dc:creator></item></channel></rss>